The Living Thing / Notebooks : Genetic algorithms

A big family of algorithms inspired by nature, which work by trying lots of shit, seeing what works and discarding what doesn’t. Basic, sturdy genetic algorithms, John Holland style. Genetic Programming, Koza-style. Evolutionary strategies, à la Bienert, Techenberg and Schwefel. Simple; available to amateurs. (Mind you, the same goes for neural networks these days, and they are better in most circumstances) They can be made robust against noisy fitness functions. They can solve some tricky problems. And, compared to more specific algorithms, they are outrageously slow and profligate.

So I don’t use them practically, although they are interesting to think about as theoretical models for systems in the real world, such as evolution itself.

Things to understand